Subject: Re: Bones in a Human Face Date: Thu, 19 May 94 12:00:09 EDT From: jgoldman@acs.bu.edu (Jeffrey Goldman) > > > Has anyone tried using bones to control facial expression in a model of a > human face? For that matter, has anyone tried moving a bone axis rather > than just rotating it? There is so much potential here that I just don't > have the time to experiment with! Well, you'll find that when you use the new Kinematics you will probably 'move' axis' (what is the plural of axis anyway?) around more than you rotate them. Speaking of Kinematics, does anyone know what the difference between rotational locks and joint locks is? Or for that matter, what are joint locks? I've pretty much understood the local/global position/rotation lock thing. That was easy. Anyone wanna try for Joint locks? BTW, if you haven't used it yet Kinematics is simply too cool... J.----> E-Mail: jgoldman@acs.bu.edu -=> RETURN TO CONTENTS!<=-